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Custom Legasista Character mods!
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Heavenly Solace: Shikigami Force MKII :: Field of The Creator :: Other Projections :: Legasista :: Legasista Character Creation
Page 1 of 1
Custom Legasista Character mods!
: Add your very own Legasista characters here via custom edit!
I have three in the works so far as it's the newest game I got so far!
WIPs:
1: Arala Cran (now working on....)
2: FONewearl (PSO2) - Good standing, playable, updating
3: White Len
4: ???
I have three in the works so far as it's the newest game I got so far!
WIPs:
1: Arala Cran (now working on....)
2: FONewearl (PSO2) - Good standing, playable, updating
3: White Len
4: ???
Alala Kuran- Dimensional Admin
- Age : 36
Number of posts : 2566
Location : Newsan Diego
Registration date : 2007-10-15
Character sheet
Race: Newman
Personal Title: Crimson-Crystal Core
.: WARNING 0%
Re: Custom Legasista Character mods!
Well got a reverse-start this time.
: So this is my appearance for the first.
Sample is at Pixiv: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45302758
Video:
File (forum exclusive): https://2img.net/h/i4.photobucket.com/albums/y127/EtnaDarkXiaoyu3/ExportData_EtchiChikan_1_zps43162ab7.png
: So this is my appearance for the first.
Sample is at Pixiv: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45302758
Video:
File (forum exclusive): https://2img.net/h/i4.photobucket.com/albums/y127/EtnaDarkXiaoyu3/ExportData_EtchiChikan_1_zps43162ab7.png
Alala Kuran- Dimensional Admin
- Age : 36
Number of posts : 2566
Location : Newsan Diego
Registration date : 2007-10-15
Character sheet
Race: Newman
Personal Title: Crimson-Crystal Core
.: WARNING 0%
Re: Custom Legasista Character mods!
For rules to set up your own characters, follow the example as of this FONewearl I ported to the game is as set up via off-screen notes if you do not have the game yet.
Sample (as shown above):
Image of character's layout set in proper:
Important facts:
*Avatar of your protagonist can only be a maximum of 128*128!
*Avatar of your protagonist must go to the far lowest-right section of his or her set!
*Sprite set of your protagonist if done by computer must be in total range of 1024*1024 pixels!
*Sprite set of your protagonist must be in .PNG format only!
*You will require a USB minidrive in order to port one image set to the other device and back.
*Character designs in this game are like that of Rayman, Vectorman, and Plok (I.E: hands, head, feet, body. No limbs {no arms or legs}.)
Spots-
(I will start this just like the old fashioned MS-Excell table & columns as letters and numbers here so you know, like A thru I is left to right, while 1 thru 8 are rows up going down. As in for example: A-1 is the far top left area)
V- Alignment zone targeting!! -V
A-1 (Far Upper-left zone): his/her Face looking forward at you
A-2: his/her body (no limbs!)
A-3: his/her face looking to the left
A-4: his/her body facing left
A-5: his/her face looking to the right
A-6: his/her body facing right
A-7: his/her face looking away (up)
A-8: his/her body from behind (facing up)
B-1: Frontal Hair or Hat facing toward you, AnimFrame 1
B-2: Rear hair facing forward (behind your character), AnimFrame 1
B-3: Frontal Hair / Hat facing left, AnimFrame 1
B-4: Rear hair facing left, AnimFrame 1
B-5: Frontal Hair / Hat facing right, AnimFrame 1
B-6: Rear Hair facing right, AnimFrame 1
B-7: Frontal Hair / Hat from behind(up), AnimFrame 1
B-8: Rear Hair from behind, AnimFrame 1
C-1: Frontal Hair or Hat facing toward you, AnimFrame 2
C-2: Rear hair facing forward (behind your character), AnimFrame 2
C-3: Frontal Hair / Hat facing left, AnimFrame 2
C-4: Rear hair facing left, AnimFrame 2
C-5: Frontal Hair / Hat facing right, AnimFrame 2
C-6: Rear Hair facing right, AnimFrame 2
C-7: Frontal Hair / Hat from behind(up), AnimFrame 2
C-8: Rear Hair from behind, AnimFrame 2
D-1: Frontal Hair or Hat facing toward you, AnimFrame 3
D-2: Rear hair facing forward (behind your character), AnimFrame 3
D-3: Frontal Hair / Hat facing left, AnimFrame 3
D-4: Rear hair facing left, AnimFrame 3
D-5: Frontal Hair / Hat facing right, AnimFrame 3
D-6: Rear Hair facing right, AnimFrame 3
D-7: Frontal Hair / Hat from behind(up), AnimFrame 3
D-8: Rear Hair from behind, AnimFrame 3
E-1A: Left hand
E-1B: Left foot
E-2: Axe/Club AnimFrame 1
E-3A: Left hand facing left
E-3B: Left Foot facing left
E-4: Axe Club AnimFrame 2
E-5A: Left hand facing right
E-5B: Left Foot facing right
E-6: Shield facing directly left
E-7A: back of Left hand (up, facing away)
E-7B: back of Left foot (up, facing away
E-8: Shield on reverse side towards right
F-1A: Right Hand
F-1B: Right Foot
F-2: *E2*
F-3A: Right hand facing left
F-3B: Right Foot facing left
F-4: *E4*
F-5A: Right hand facing right
F-5B: Right Foot facing right
F-6: *E6*
F-7A: back of Right hand (up, facing away)
F-7B: back of Right foot (up, facing away
F-8:
G-1: Sword/Blade Weapon AnimFrame 1
G-2: Spear/Scythe Weapon AnimFrame 1
G-3: Dagger/Knife (Small Melee) Weapon AnimFrame 1
G-4: Bow/Gun Weapon AnimFrame 1
G-5: Arrow/Missile (Projectile) AnimFrame 1
G-6: Shield on Left Hand
G-7: Shield facing Right Directly
G-8: Shield facing upper Right
H-1: Sword/Blade Weapon AnimFrame 2
H-2: Spear/Scythe Weapon AnimFrame 2
H-3: Dagger/Knife (Small Melee) Weapon AnimFrame 2
H-4: Bow/Gun Weapon AnimFrame 2
H-5: Arrow/Missile (Projectile) AnimFrame 2
H-6: Shield facing Frontal Right
H-7: Shield facing forward directly
H-8: Shield facing directly away (up)
I-1: Sword/Blade Weapon AnimFrame 3
I-2: Spear/Scythe Weapon AnimFrame 3
I-3: Dagger/Knife (Small Melee) Weapon AnimFrame 3
I-4: Bow/Gun Weapon AnimFrame 3
I-5: Arrow/Missile (Projectile) AnimFrame 3
I-6: Axe/Club (Heavy) AnimFrame 3
I-7: Axe/Club (Heavy) Tilt Frame
I-8: his/her Avatar (Must be 128*128!)
*updating, I'm in a bit of a rush, sorry!
Sample (as shown above):
Image of character's layout set in proper:
Important facts:
*Avatar of your protagonist can only be a maximum of 128*128!
*Avatar of your protagonist must go to the far lowest-right section of his or her set!
*Sprite set of your protagonist if done by computer must be in total range of 1024*1024 pixels!
*Sprite set of your protagonist must be in .PNG format only!
*You will require a USB minidrive in order to port one image set to the other device and back.
*Character designs in this game are like that of Rayman, Vectorman, and Plok (I.E: hands, head, feet, body. No limbs {no arms or legs}.)
Spots-
(I will start this just like the old fashioned MS-Excell table & columns as letters and numbers here so you know, like A thru I is left to right, while 1 thru 8 are rows up going down. As in for example: A-1 is the far top left area)
V- Alignment zone targeting!! -V
A-1 (Far Upper-left zone): his/her Face looking forward at you
A-2: his/her body (no limbs!)
A-3: his/her face looking to the left
A-4: his/her body facing left
A-5: his/her face looking to the right
A-6: his/her body facing right
A-7: his/her face looking away (up)
A-8: his/her body from behind (facing up)
B-1: Frontal Hair or Hat facing toward you, AnimFrame 1
B-2: Rear hair facing forward (behind your character), AnimFrame 1
B-3: Frontal Hair / Hat facing left, AnimFrame 1
B-4: Rear hair facing left, AnimFrame 1
B-5: Frontal Hair / Hat facing right, AnimFrame 1
B-6: Rear Hair facing right, AnimFrame 1
B-7: Frontal Hair / Hat from behind(up), AnimFrame 1
B-8: Rear Hair from behind, AnimFrame 1
C-1: Frontal Hair or Hat facing toward you, AnimFrame 2
C-2: Rear hair facing forward (behind your character), AnimFrame 2
C-3: Frontal Hair / Hat facing left, AnimFrame 2
C-4: Rear hair facing left, AnimFrame 2
C-5: Frontal Hair / Hat facing right, AnimFrame 2
C-6: Rear Hair facing right, AnimFrame 2
C-7: Frontal Hair / Hat from behind(up), AnimFrame 2
C-8: Rear Hair from behind, AnimFrame 2
D-1: Frontal Hair or Hat facing toward you, AnimFrame 3
D-2: Rear hair facing forward (behind your character), AnimFrame 3
D-3: Frontal Hair / Hat facing left, AnimFrame 3
D-4: Rear hair facing left, AnimFrame 3
D-5: Frontal Hair / Hat facing right, AnimFrame 3
D-6: Rear Hair facing right, AnimFrame 3
D-7: Frontal Hair / Hat from behind(up), AnimFrame 3
D-8: Rear Hair from behind, AnimFrame 3
E-1A: Left hand
E-1B: Left foot
E-2: Axe/Club AnimFrame 1
E-3A: Left hand facing left
E-3B: Left Foot facing left
E-4: Axe Club AnimFrame 2
E-5A: Left hand facing right
E-5B: Left Foot facing right
E-6: Shield facing directly left
E-7A: back of Left hand (up, facing away)
E-7B: back of Left foot (up, facing away
E-8: Shield on reverse side towards right
F-1A: Right Hand
F-1B: Right Foot
F-2: *E2*
F-3A: Right hand facing left
F-3B: Right Foot facing left
F-4: *E4*
F-5A: Right hand facing right
F-5B: Right Foot facing right
F-6: *E6*
F-7A: back of Right hand (up, facing away)
F-7B: back of Right foot (up, facing away
F-8:
G-1: Sword/Blade Weapon AnimFrame 1
G-2: Spear/Scythe Weapon AnimFrame 1
G-3: Dagger/Knife (Small Melee) Weapon AnimFrame 1
G-4: Bow/Gun Weapon AnimFrame 1
G-5: Arrow/Missile (Projectile) AnimFrame 1
G-6: Shield on Left Hand
G-7: Shield facing Right Directly
G-8: Shield facing upper Right
H-1: Sword/Blade Weapon AnimFrame 2
H-2: Spear/Scythe Weapon AnimFrame 2
H-3: Dagger/Knife (Small Melee) Weapon AnimFrame 2
H-4: Bow/Gun Weapon AnimFrame 2
H-5: Arrow/Missile (Projectile) AnimFrame 2
H-6: Shield facing Frontal Right
H-7: Shield facing forward directly
H-8: Shield facing directly away (up)
I-1: Sword/Blade Weapon AnimFrame 3
I-2: Spear/Scythe Weapon AnimFrame 3
I-3: Dagger/Knife (Small Melee) Weapon AnimFrame 3
I-4: Bow/Gun Weapon AnimFrame 3
I-5: Arrow/Missile (Projectile) AnimFrame 3
I-6: Axe/Club (Heavy) AnimFrame 3
I-7: Axe/Club (Heavy) Tilt Frame
I-8: his/her Avatar (Must be 128*128!)
*updating, I'm in a bit of a rush, sorry!
Last edited by Alala Kuran on Tue Aug 19, 2014 10:21 pm; edited 5 times in total
Alala Kuran- Dimensional Admin
- Age : 36
Number of posts : 2566
Location : Newsan Diego
Registration date : 2007-10-15
Character sheet
Race: Newman
Personal Title: Crimson-Crystal Core
.: WARNING 0%
Re: Custom Legasista Character mods!
If I was any good at pixel art (or any art in general) I'd try and help you out. I think the only art I'm good at is making a bloody mess on the ground.
Like these https://i.imgur.com/b7AlSdW.jpg https://i.imgur.com/zmWAFSo.jpg
Or In taking great screen caps like this https://i.imgur.com/Y5whP9I.jpg
Like these https://i.imgur.com/b7AlSdW.jpg https://i.imgur.com/zmWAFSo.jpg
Or In taking great screen caps like this https://i.imgur.com/Y5whP9I.jpg
Azursia Siaku- Absent Unit
- Age : 30
Number of posts : 604
Registration date : 2013-09-14
Character sheet
Race: Half-Beast (other)
Personal Title: Mother
.: WARNING 0%
Re: Custom Legasista Character mods!
Looks sweet.
I completely suck at any art myself (maybe you've seen the Dudu I drew back then which
I had as my old avatar on my blog), but I think tre was quite the skilled pixel artist...
However, his PC is broken at the moment and I don't really have contact with him either so yeah...
I bet you can pull off some amazing things.
~剣術
I completely suck at any art myself (maybe you've seen the Dudu I drew back then which
I had as my old avatar on my blog), but I think tre was quite the skilled pixel artist...
However, his PC is broken at the moment and I don't really have contact with him either so yeah...
I bet you can pull off some amazing things.
~剣術
Kenjutsu- Humanoid
- Age : 104
Number of posts : 32
Location : -
Registration date : 2014-01-19
Character sheet
Race: Humanoid/Human
Personal Title: 剣術
.: WARNING 0%
Re: Custom Legasista Character mods!
Tre's computer is broken? Man I should be playing pso2 right now.
Azursia Siaku- Absent Unit
- Age : 30
Number of posts : 604
Registration date : 2013-09-14
Character sheet
Race: Half-Beast (other)
Personal Title: Mother
.: WARNING 0%
Heavenly Solace: Shikigami Force MKII :: Field of The Creator :: Other Projections :: Legasista :: Legasista Character Creation
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